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Age of Heroes III – Orc’s retribution

"Age of Heroes III – Orc’s retribution".

Official game site: http://quest.qplaze.com

There are no immortal humans or immortal gods – but sagas and legends about them, stories of the great heroes, horrible evildoers and great battles are really immortal.

The sequel of the epic saga from Qplaze TM – "Age of Heroes III - Orc’s Retribution" now on the screens of your mobile phones.

As we have promised to all the fans of the game, their adventures in the world of Age of Heroes will not soon be over. The third part is a worth sequel of the first ones, and makes a dreams of many players and turn-based strategy fans real.

As usual, while developing the game we took into account wishes and critical remarks of all people, who have turned to us. So in the new series you will notice lots of changes and improvements – and we hope you’ll like it.


The plot.

There was internal war in the orc’s land for many years. Clan leaders looking for absolute power didn’t know any day of peace. And even in the time they met one common enemy they couldn’t unite their forces.
 
Elves under the rule of merciless warrior Felengir, intruded into the land of their green skinned neighbors destroying everything on their way. Orc’s armies were crushed, clan leaders killed or sieged in their fortress.
 
Now only one orc can resist elves - Rackgul, orc’s clan leader who’s warriors died in an unequal battle. 
He is the one who can unite burnt country, collect the great orc’s artifact – Khar’s armor, and lead his troops to the victory.

 As usual, we upgraded all aspects of the game. You’ll have to play with absolutely new race on the map with renewed graphics against heretofore unknown enemies using unknown magic and new powerful artifacts ... but let’s talk about it in detail:

Graphics in the game.

Graphics in the game was totally reworked; dozens of new objects, creatures and animations were designed. At the moment we can surely say – this is the most beautiful mobile phone strategy you have ever seen. This is a breathtaking game.

All maps were designed and adjusted to the last pixel. On these maps you can see more than 30 different objects – many of them are animated and interactive, 20 beautiful drawn and animated creatures participate in the battles, there are almost 40 artistic splash screens used in dialogues, castles and cities.
There are 16 maps, with a size more than 4 screens, in the game; more than 7000 tiles of game field.
 
So it is worth to be seen. 

 Quests and adventures.

The system of receiving and fulfilling of quests used in previous series of the game was deeply reworked. Your character’s mission is to defend his land; any other work is not your business, you don’t have to deliver other’s letters or grow something in the garden. Any barrier can turn out as a benefit; any creature you meet can turn out as a constant ally in your fight against your enemies, any accidental murder can stop you on your way to the victory. Be ready to listen other’s advices and choose your words carefully – the power of orc’s word is equal to the power of his axe.

There’s a lot of text in the game, so be ready to read it carefully. Many dialogues, monologues, controversies will claim your attention; any order you give will be carried out but it’s consequences will be irreversible too.


In the third part of the series you will play for orcs – it is known that they are brutal, cruel and ignorant, recognizing only rude power and hating all outer world. But who told that? When you’ll become orc’s leader, you’ll understand – that’s only the part of the truth, and of course, the worst one.

For centuries they saw nothing except endless war. Their ancient military traditions have centuries-old history, their traditions matured in the times of pact with old and fearful god. Yes, they do not have peace and will not have peace anymore, but they have courage, wisdom and generosity. However, you’re the orc’s leader and you can show to the world if these rumors about orcs are lie, or they are completely true.

Orc’s warriors are not the only warriors under your rule – try to get sly goblins and mighty trolls to take part in your war. Goblins are the best designers, so they prefer trade and mechanics to war; but when there’s no way out they are excellent soldiers. In a close combat they rely on their mercenaries – trolls, and on their military machines, which you can use too. Those who will join you in your fight are weak but very fast. They have small lightly armed soldiers using short sword and teeth, and goblins-archers using short bows and arrows with denticulated arrow-heads.





Another matter - Trolls, even orc’s veterans are afraid of them. They don’t have much brain, but having such largeness this is their enemy’s problem. It is well known that trolls are recluses, so the goblins are the only ones who can visit their caves safely. It is hard to cooperate with trolls and it is hard for orc’s leader to order them, but in case you’ll gain their trust you will get faithful and mighty allies.








Young warriors – lightly armored infantry armed with swords and axes – are the backbone of orc’s army. They are mobile and strong, but inexperienced that’s why not every one of them will stay alive till the end of your campaign.

Some orcs prefer long distance weapon. The majority of them are hunters and pathfinders who supply meat and fur to their clans. Their bows are not as good as elf’s composite bows, but orcs have armor and the hail of their arrows will stop many attacks.

Orcish warrior who lost the battle has to serve to his opponent one year and one day. Such warriors fighting for their honor are called slaves. Slaves are not so good armed as ordinary soldiers, but they compensate this disadvantage by their rage and bravery, this can be a reason for their master to free them. In your campaign you can meet orcs captured by elves, when you free them they will fight for you as slaves.

Those orcish warriors who survived in campaigns are marked by    blood tattoo - Harharra. Harharrs have right on clan’s plunder, their armor and weaponry are the best orcish blacksmiths can produce. But the most important thing is that they are experienced by the dozens of battles and took hundreds of their enemy’s lives. Harharrs is elite of orcish army, clan leaders are always Harharrs.

Berserks is the special caste of orc’s warriors. Always dazzled by the holy madness in battle, they terrify even their own congeners. Armed with heavy axes and swords they are the face of death for their enemies. If they die, you can be sure that they killed dozens of enemies. No orcish leader can order them, so during the rare days of peace they live as recluses or travel among different clans.

Some great berserks become shamans.


They say that any orc can be a shaman, but no one wants to. That’s almost the truth. From their childhood orcs prefer battle to magic study, that’s why shamans are – great warriors looking for new methods of fighting or weak ones who is not able to hold the sword. There are a few of them, that’s why they hold everybody’s respect. Sometimes shaman’s word is more important than clan leaders word.

Shamans dedicate themselves to a single element, and the force of this element will be with him forever. They have a magic of elements and herbs, in the time of peace they heal their congeners.

Shamans of fire are able to ignite the air burning down their enemies and to warm warrior’s blood putting rage in their mind.

Shamans of air use wind as their ally. They are able to throw away enemy’s rows and speed up their warriors running towards them.

Shamans of earth are able to turn ground under the enemy’s legs into the mud slowing them down, and to strengthen allies’s armor.

In the heat of the fight some shamans can unite their power and win any battle. Magic of some elements when united strengthens. When they stand in the magic circle they can produce legendary actions – rain of scorching stones falling on the heads of enemies, huge lava trolls from the fissures appeared on the battlefield, or the ghosts of died heroes taking root in living warriors – these are the actions of orcish shamans, so be wise and listen their advices.

Also wise leader must be wise and do not forget his commanders. In your campaign many other characters and leaders, and each of them can rule his troops in the battle. They should not be underestimated; each of them has his own abilities. Well, sometimes even old enemy on your side is better than in his grave.


Now let’s talk about enemies.

 

    Many centuries queen Aelen ruled on elves. Ancient nation never supported violence, but dangerous neighbors – orcs made them always be ready for war. Till now their relationships amounted nothing more than single clan’s invasions and elve’s raids in response – orcs were tormented by internal wars, when elves never wanted to expanse their territory. But Felengir growing stronger succeeded in convincing Military Council to resolve “problem of Orcs”. Even more, his idea was supported by elven youth looking for glory and being tired of Aelen’s wisdom.

The queen-pontiff stood against the war, but didn’t say any word – because she didn’t want revolts of young elves-warriors. Felengir headed the campaign with two thirds of elven army.

In the beginning of the war it was going according to elven scenario, they marched through the mountains and forests on the border line and invaded orcish territory at the peak of their internal war. Some orcish territories were occupied at once, and than quick elven thrusts crushed four orcish strongest clans. Other clan leaders tried to unite their forces against elves, but failed in their desire wanting power and glory. They decided to choose the strongest orc on the duel, but in the night fire enveloped orcish camp and they started to fight with each other as they were enemies for a long time. Several hours later those who survived were killed by the elven arrows.

Some orcs hide in the forests, some of them hide in the fortresses. And those clans who dared to fight with elves alone were crushed. The only Felengir’s problem were orcish fortresses, so he decided to take them under siege and not to lose his soldiers.

Than he realized that this war will not end in the near future.

Felengir’s army was separated among fortresses; orcish raiders from the forests attacked the flanks of his troops and disturbed his baselines. Goblins in the mountains were the problem too, sometimes they slaughtered elven transports. As they were known as experts in producing military machines and sly tricks, campaign against them was too dangerous. Even gnome could get lost in goblin’s caves and trolls are working for them. Elven arrows can’t disturb mighty trolls.

Moreover, in the north, over the Forest of Horror, it was rumored about new orcish leader – embodiment of their beastgod. They say he can unite those who survived and raiders under his rule, and even shamans obey him. This was the subject of immediate investigation, but now Felengir wanted to keep his army undivided. For a while at least.

Elves are not warlike nation, but their military skills have ancient roots. Archers are the basis of their army, but it doesn’t mean they can’t fight in a close combat – they prefer killing to dying.

Elven rangers – light elven infantry, fast spearmen in light armor. As they are good hunters and spies in the time of peace, they are good soldiers in the time of war. Their objective is to protect archers and to make fast flank attacks.


Famous elven archers can shoot three arrows between two heartbeats and are able to hit orc’s eye within 200 steps. They are the best archers in the world – maneuverable and disciplined, but they have one weak point – they have no armor to be more mobile. So it’s disastrous danger for them to stand too close to enemies.









Elves-assassins represent ancient warrior caste of elven race; their objective is to fight in a close combat with all possible enemies and under any conditions. You will not see them in the time of peace, but in the time of war they fight in the first rows of elven army. It is they who killed lots of orcish leaders and shamans on the battlefield or in battles for fortresses.










 Griffons are the storm-troops of elven army, they are wild beasts who were tamed by elven priests long time ago. Birds with lions bodies they use their beak and pounces with legendary rage and courage. They are intelligent and devoted to elves, and very dangerous in the same time. Many castles were lost by orcs who didn’t expect air attack.


Ents are mobile fortresses of elves; they are huge with thick bark so firm as a bronze. They are the oldest elven allies. They are children of the greatest tree, they protect elven nation many thousands of years. As they are massive and heavy, they are slower than infantry units, but you will not find a creature escaped their root-hands.









Elven priests worship the spirit of the Great Tree. They are healers and wise men, they use their magic of elements to support elven warriors. Earth and fire help them by burning and slowing down their enemies.









Innovations in brief:

- You will rule 7 new units of orcs, they are Orcs-berserks, goblins, trolls and harharrs – elite of orcish army.

- Military machines will appear in your army.

- You will fight against elven army – elven archers, griffons, wise priests and elves-assassins.

- Your enemies can use magic in the battle too.

- Some of new units now have special skills. Orcs-berserks – uncontrollable, griffons – can fly and Ents – living trees – tie enemies by their roots.

- During the campaign many other characters will join to you influencing on your army – they can speed up your army strengthen your attack or double damage.

- Shamans using magic in the battles will join you. The magic of the elements will let you attack straight, slow down the enemies, speed up your army, enhance your defense and damage. Moreover, new magic system will let you to combine magic schools creating new conjurations of mass destruction like: Rain of Fire and Spirits of Ancestors.

- You can enlarge your army by the slaves you captured.

- At least, you can see city walls and the gates on the battlefield. So you’ll have to use flying creatures and catapults to deal with it.

- Of coarse, strategic side of the game was changed too. There are more atmospheric dialogues, so your answers are very important now. Furthermore there are several variants of the game ending.

Graphics was reworked too, now it is brighter, and richer; it has beautiful pictures of locations, dialogues, characters, and optimized animation. Phone model list was extended too.

Now we want to congratulate all series admirers on publication of this game, now you can spend many hours in the world of “Age of Heroes”. It’s gonna be a great purchase. To those who still didn’t downloaded this game to the mobile phone we can say – try and win!


 

Official game site

http://quest.qplaze.com



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